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Welcome to the Planet Garden encyclopedia, an in-depth view into the worldbuilding of the Planet Garden universe.
Planet Garden is a video game simulation that explores environmental implications of AGI singularity and the idea of Ai-powered Stewardship of future planetary ecosystems.
To learn more: [[Earth After Singularity]]
Planet Garden presents [[GAIA]] - an artificial superintelligence designed to manage Earth’s systems.
The game’s narrative imagines a future of abundant energy and resources and a governance system that supports human and non-human flourishing on a planetary scale.
GAIA orchestrates humanity’s ascension to a Type II civilization while transforming Earth into a global garden, free from extractivism.
GAIA’s governance protocols maintain ecosystems of a planetary forest, and its systems control swarms of solar satellites and asteroid miners for a new age of plenty.
Planet Garden is part of SCI-Arc’s
Views of Planet City, a group exhibition exploring radical re-envisioning of a sustainable planetary future, developed for Getty’s PST ART: Art & Science Collide.
The exhibition is based on lead curator Liam Young’s transmedia project Planet City that explores implications of Edward O. Wilson’s “Half-Earth” proposal to remove at least 50% of our planet’s land and marine areas from human use and set them aside for preservation and regeneration of biodiversity.
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# Design
Design and Direction:
Damjan Jovanovic and Lidija Kljakovic - [lifeforms.io](https://lifeforms.io)
Game Design, Programming and Art Direction: Damjan Jovanovic
Lead Designer: Lidija Kljakovic
AI Development: Jon Penvose
Systems Design: Ben Elmer
Publication and Website Design and Editing: Eva Besmerti
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SCI-Arc:
Director Hernan Diaz Alonso
Namik Mackic
Erik Ghenoiu
Marija Radisavljevic
Views of Planet City opens in September 2024,
at the Pacific Design Center in Los Angeles.